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mnight.c
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C/C++ Source or Header
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2000-05-04
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19KB
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505 lines
/***************************************************************************
Mutant Night
driver by Leandro Dardini
TODO:
- must do palette marking, it is overflowing at the moment
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
WRITE_HANDLER( mnight_bgvideoram_w );
WRITE_HANDLER( mnight_fgvideoram_w );
WRITE_HANDLER( mnight_sprite_overdraw_w );
WRITE_HANDLER( mnight_background_enable_w );
int mnight_vh_start(void);
void mnight_vh_stop(void);
void mnight_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
extern unsigned char *mnight_scrolly_ram;
extern unsigned char *mnight_scrollx_ram;
extern unsigned char *mnight_bgenable_ram;
extern unsigned char *mnight_spoverdraw_ram;
extern unsigned char *mnight_spriteram;
extern unsigned char *mnight_background_videoram;
extern unsigned char *mnight_foreground_videoram;
extern size_t mnight_spriteram_size;
extern size_t mnight_backgroundram_size;
extern size_t mnight_foregroundram_size;
static int mnight_bank_latch = 255, main_cpu_num;
void mnight_init_machine(void)
{
main_cpu_num = 0;
}
int mnight_interrupt(void)
{
return 0x00d7; /* RST 10h */
}
READ_HANDLER( mnight_bankselect_r )
{
return mnight_bank_latch;
}
WRITE_HANDLER( mnight_bankselect_w )
{
unsigned char *RAM = memory_region(REGION_CPU1+main_cpu_num);
int bankaddress;
if ( data != mnight_bank_latch )
{
mnight_bank_latch = data;
bankaddress = 0x10000 + ((data & 0x7) * 0x4000);
cpu_setbank(1,&RAM[bankaddress]); /* Select 8 banks of 16k */
}
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xc000, 0xf7ff, MRA_RAM },
{ 0xf800, 0xf800, input_port_2_r },
{ 0xf801, 0xf801, input_port_0_r },
{ 0xf802, 0xf802, input_port_1_r },
{ 0xf803, 0xf803, input_port_3_r },
{ 0xf804, 0xf804, input_port_4_r },
{ 0xfa00, 0xfa00, MRA_RAM },
{ 0xfa01, 0xfa01, MRA_RAM },
{ 0xfa02, 0xfa02, mnight_bankselect_r },
{ 0xfa03, 0xfa03, MRA_RAM },
{ 0xfa08, 0xfa09, MRA_RAM },
{ 0xfa0a, 0xfa0b, MRA_RAM },
{ 0xfa0c, 0xfa0c, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc000, 0xd9ff, MWA_RAM },
{ 0xda00, 0xdfff, MWA_RAM, &mnight_spriteram, &mnight_spriteram_size },
{ 0xe000, 0xe7ff, mnight_bgvideoram_w, &mnight_background_videoram, &mnight_backgroundram_size }, // VFY
{ 0xe800, 0xefff, mnight_fgvideoram_w, &mnight_foreground_videoram, &mnight_foregroundram_size }, //VFY
{ 0xf000, 0xf5ff, paletteram_RRRRGGGGBBBBxxxx_swap_w, &paletteram },
{ 0xf600, 0xf7ff, MWA_RAM },
{ 0xfa00, 0xfa00, soundlatch_w },
{ 0xfa01, 0xfa01, MWA_RAM }, // unknown but used
{ 0xfa02, 0xfa02, mnight_bankselect_w },
{ 0xfa03, 0xfa03, mnight_sprite_overdraw_w, &mnight_spoverdraw_ram },
{ 0xfa08, 0xfa09, MWA_RAM, &mnight_scrollx_ram },
{ 0xfa0a, 0xfa0b, MWA_RAM, &mnight_scrolly_ram },
{ 0xfa0c, 0xfa0c, mnight_background_enable_w, &mnight_bgenable_ram },
{ -1 } /* end of table */
};
static struct MemoryReadAddress snd_readmem[] =
{
{ 0x0000, 0xbfff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xe000, 0xe000, soundlatch_r },
{ 0xefee, 0xefee, MRA_NOP },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress snd_writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xeff5, 0xeff6, MWA_NOP }, /* SAMPLE FREQUENCY ??? */
{ 0xefee, 0xefee, MWA_NOP }, /* CHIP COMMAND ?? */
{ -1 } /* end of table */
};
static struct IOWritePort snd_writeport[] =
{
{ 0x0000, 0x0000, YM2203_control_port_0_w },
{ 0x0001, 0x0001, YM2203_write_port_0_w },
{ 0x0080, 0x0080, YM2203_control_port_1_w },
{ 0x0081, 0x0081, YM2203_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( mnight )
PORT_START /* Player 1 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) /* keep pressed during boot to enter service mode */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x02, "30k and every 50k" )
PORT_DIPSETTING( 0x00, "50k and every 80k" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x00, "Difficult" )
PORT_DIPNAME( 0x08, 0x08, "Free Game" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_START /* DSW1 */
PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
INPUT_PORTS_END
INPUT_PORTS_START( arkarea )
PORT_START /* Player 1 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) /* keep pressed during boot to enter service mode */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x40, "50000 and every 50000" )
PORT_DIPSETTING( 0x00, "100000 and every 100000" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_START /* DSW1 */
PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
4, /* 4 bits per pixel */
{0,1,2,3}, /* the bitplanes are packed in one nibble */
{0, 4, 16384*8+0, 16384*8+4, 8, 12, 16384*8+8, 16384*8+12},
{16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7},
8*16
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 characters */
1536, /* 1536 sprites */
4, /* 4 bits per pixel */
{0,1,2,3}, /* the bitplanes are packed in one nibble */
{0, 4, 0x18000*8+0, 0x18000*8+4, 8, 12, 0x18000*8+8, 0x18000*8+12,
16*8+0, 16*8+4, 16*8+0x18000*8+0, 16*8+0x18000*8+4, 16*8+8, 16*8+12, 16*8+0x18000*8+8, 16*8+0x18000*8+12},
{16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7,
32*8+16*0, 32*8+16*1, 32*8+16*2, 32*8+16*3, 32*8+16*4, 32*8+16*5, 32*8+16*6, 32*8+16*7},
8*64
};
static struct GfxLayout bigspritelayout =
{
32,32, /* 32*32 characters */
384, /* 384 sprites */
4, /* 4 bits per pixel */
{0,1,2,3}, /* the bitplanes are packed in one nibble */
{0, 4, 0x18000*8+0, 0x18000*8+4, 8, 12, 0x18000*8+8, 0x18000*8+12,
16*8+0, 16*8+4, 16*8+0x18000*8+0, 16*8+0x18000*8+4, 16*8+8, 16*8+12, 16*8+0x18000*8+8, 16*8+0x18000*8+12,
64*8+0, 64*8+4, 64*8+0x18000*8+0, 64*8+0x18000*8+4, 64*8+8, 64*8+12, 64*8+0x18000*8+8, 64*8+0x18000*8+12,
64*8+16*8+0, 64*8+16*8+4, 64*8+16*8+0x18000*8+0, 64*8+16*8+0x18000*8+4,
64*8+16*8+8, 64*8+16*8+12, 64*8+16*8+0x18000*8+8, 64*8+16*8+0x18000*8+12 },
{16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7,
32*8+16*0, 32*8+16*1, 32*8+16*2, 32*8+16*3, 32*8+16*4, 32*8+16*5, 32*8+16*6, 32*8+16*7,
128*8+16*0, 128*8+16*1, 128*8+16*2, 128*8+16*3,
128*8+16*4, 128*8+16*5, 128*8+16*6, 128*8+16*7,
128*8+32*8+16*0, 128*8+32*8+16*1, 128*8+32*8+16*2, 128*8+32*8+16*3,
128*8+32*8+16*4, 128*8+32*8+16*5, 128*8+32*8+16*6, 128*8+32*8+16*7 },
8*64*4
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &spritelayout, 0*16, 16},
{ REGION_GFX2, 0, &spritelayout, 16*16, 16},
{ REGION_GFX2, 0, &bigspritelayout, 16*16, 16},
{ REGION_GFX3, 0, &charlayout, 32*16, 16},
{ -1} /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
12000000/8, // lax 11/03/1999 (1250000 -> 1500000 ???)
{ YM2203_VOL(25,25), YM2203_VOL(25,25)},
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_mnight =
{
{
{
CPU_Z80,
6000000, /* 12000000/2 ??? */
readmem,writemem,0,0, /* very sensitive to these settings */
mnight_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000, /* 12000000/3 ??? */
snd_readmem,snd_writemem,
0,snd_writeport,
interrupt,2
},
},
60, 10000, /* frames per second, vblank duration */
10, /* single CPU, no need for interleaving */
mnight_init_machine,
32*8, 32*8, { 0*8, 32*8-1, 4*8, 28*8-1},
gfxdecodeinfo,
48*16,48*16,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
mnight_vh_start,
mnight_vh_stop,
mnight_vh_screenrefresh,
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
ROM_START( mnight )
ROM_REGION( 0x30000, REGION_CPU1 )
ROM_LOAD( "mn6-j19.bin", 0x00000, 0x8000, 0x56678d14 )
ROM_LOAD( "mn5-j17.bin", 0x10000, 0x8000, 0x2a73f88e )
ROM_LOAD( "mn4-j16.bin", 0x18000, 0x8000, 0xc5e42bb4 )
ROM_LOAD( "mn3-j14.bin", 0x20000, 0x8000, 0xdf6a4f7a )
ROM_LOAD( "mn2-j12.bin", 0x28000, 0x8000, 0x9c391d1b )
ROM_REGION( 0x10000, REGION_CPU2 )
ROM_LOAD( "mn1-j7.bin", 0x00000, 0x10000, 0xa0782a31 )
ROM_REGION( 0x30000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mn11-b20.bin", 0x00000, 0x4000, 0x4d37e0f4 ) // background tiles
ROM_CONTINUE( 0x18000, 0x4000 )
ROM_CONTINUE( 0x04000, 0x4000 )
ROM_CONTINUE( 0x1c000, 0x4000 )
ROM_LOAD( "mn12-b22.bin", 0x08000, 0x4000, 0xb22cbbd3 )
ROM_CONTINUE( 0x20000, 0x4000 )
ROM_CONTINUE( 0x0c000, 0x4000 )
ROM_CONTINUE( 0x24000, 0x4000 )
ROM_LOAD( "mn13-b23.bin", 0x10000, 0x4000, 0x65714070 )
ROM_CONTINUE( 0x28000, 0x4000 )
ROM_CONTINUE( 0x14000, 0x4000 )
ROM_CONTINUE( 0x2c000, 0x4000 )
ROM_REGION( 0x30000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mn7-e11.bin", 0x00000, 0x4000, 0x4883059c ) // sprites tiles
ROM_CONTINUE( 0x18000, 0x4000 )
ROM_CONTINUE( 0x04000, 0x4000 )
ROM_CONTINUE( 0x1c000, 0x4000 )
ROM_LOAD( "mn8-e12.bin", 0x08000, 0x4000, 0x2b91445 )
ROM_CONTINUE( 0x20000, 0x4000 )
ROM_CONTINUE( 0x0c000, 0x4000 )
ROM_CONTINUE( 0x24000, 0x4000 )
ROM_LOAD( "mn9-e14.bin", 0x10000, 0x4000, 0x9f08d160 )
ROM_CONTINUE( 0x28000, 0x4000 )
ROM_CONTINUE( 0x14000, 0x4000 )
ROM_CONTINUE( 0x2c000, 0x4000 )
ROM_REGION( 0x08000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mn10-b10.bin", 0x00000, 0x2000, 0x37b8221f ) // foreground tiles OK
ROM_CONTINUE( 0x04000, 0x2000 )
ROM_CONTINUE( 0x02000, 0x2000 )
ROM_CONTINUE( 0x06000, 0x2000 )
ROM_END
ROM_START( arkarea )
ROM_REGION( 0x30000, REGION_CPU1 )
ROM_LOAD( "arkarea.008", 0x00000, 0x8000, 0x1ce1b5b9 )
ROM_LOAD( "arkarea.009", 0x10000, 0x8000, 0xdb1c81d1 )
ROM_LOAD( "arkarea.010", 0x18000, 0x8000, 0x5a460dae )
ROM_LOAD( "arkarea.011", 0x20000, 0x8000, 0x63f022c9 )
ROM_LOAD( "arkarea.012", 0x28000, 0x8000, 0x3c4c65d5 )
ROM_REGION( 0x10000, REGION_CPU2 )
ROM_LOAD( "arkarea.013", 0x00000, 0x8000, 0x2d409d58 )
ROM_REGION( 0x30000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "arkarea.003", 0x00000, 0x4000, 0x6f45a308 ) // background tiles
ROM_CONTINUE( 0x18000, 0x4000 )
ROM_CONTINUE( 0x04000, 0x4000 )
ROM_CONTINUE( 0x1c000, 0x4000 )
ROM_LOAD( "arkarea.002", 0x08000, 0x4000, 0x051d3482 )
ROM_CONTINUE( 0x20000, 0x4000 )
ROM_CONTINUE( 0x0c000, 0x4000 )
ROM_CONTINUE( 0x24000, 0x4000 )
ROM_LOAD( "arkarea.001", 0x10000, 0x4000, 0x09d11ab7 )
ROM_CONTINUE( 0x28000, 0x4000 )
ROM_CONTINUE( 0x14000, 0x4000 )
ROM_CONTINUE( 0x2c000, 0x4000 )
ROM_REGION( 0x30000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "arkarea.007", 0x00000, 0x4000, 0xd5684a27 ) // sprites tiles
ROM_CONTINUE( 0x18000, 0x4000 )
ROM_CONTINUE( 0x04000, 0x4000 )
ROM_CONTINUE( 0x1c000, 0x4000 )
ROM_LOAD( "arkarea.006", 0x08000, 0x4000, 0x2c0567d6)
ROM_CONTINUE( 0x20000, 0x4000 )
ROM_CONTINUE( 0x0c000, 0x4000 )
ROM_CONTINUE( 0x24000, 0x4000 )
ROM_LOAD( "arkarea.005", 0x10000, 0x4000, 0x9886004d )
ROM_CONTINUE( 0x28000, 0x4000 )
ROM_CONTINUE( 0x14000, 0x4000 )
ROM_CONTINUE( 0x2c000, 0x4000 )
ROM_REGION( 0x08000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "arkarea.004", 0x00000, 0x2000, 0x69e36af2 ) // foreground tiles OK
ROM_CONTINUE( 0x04000, 0x2000 )
ROM_CONTINUE( 0x02000, 0x2000 )
ROM_CONTINUE( 0x06000, 0x2000 )
ROM_END
GAME( 1987, mnight, 0, mnight, mnight, 0, ROT0, "UPL (Kawakus license)", "Mutant Night" )
GAME( 1988?,arkarea, 0, mnight, arkarea, 0, ROT0, "UPL", "Ark Area" )